
#ifndef __LIBERTY_ENGINE_GAME_H__
#define __LIBERTY_ENGINE_GAME_H__

#include <Liberty3D/Liberty3D.h>

#include <streambuf>

namespace Liberty { namespace Engine {
    class Game {
    public:
        static void init();
        static void starting(const std::shared_ptr<Context>& context);
        static void started (const std::shared_ptr<Context>& context);
        static void stoping (const std::shared_ptr<Context>& context);
        static void stoped  (const std::shared_ptr<Context>& context);
    };
}}

#endif
